Create a clean, professional 3-panel character reference sheet for the person in the provided profile picture, using the provided character sheet only as a style, layout, and presentation reference. REFERENCE ROLES If two images are provided, use them like this: Image A = the character sheet reference. Image B = the profile picture / PFP reference. Image A is for reference only. Use Image A as the source of truth for: • Overall illustration style • Shape language • Simplification level • Line quality • Line thickness • Coloring style • Shading style • Character sheet layout • Panel composition • Background treatment • Framing • Overall presentation Do not copy the identity of the character shown in Image A. Do not recreate the character from Image A. Do not use Image A as the identity reference. Image B is the actual character to be turned into a character sheet. Use Image B as the source of truth for: • Facial identity • Face shape • Hair shape • Hair color • Skin tone • Facial features • Visible accessories • Visible clothing • Visible neckline and upper-body design • Overall likeness of the person or character in the PFP The final result should look like the subject from Image B redrawn as a character in the exact same visual style and character-sheet format as Image A. CORE GOAL Turn the subject in Image B into a stylized character sheet that feels like it belongs in the same world, same art style, and same presentation system as Image A. The final image should feel like Image B has been converted into a character reference sheet using Image A as the style template. Do not create the original character from Image A again. Do not mix the identity of Image A with the identity of Image B. If any instruction conflicts with the visual references, prioritize the references based on the role definitions above. STYLE TRANSFER LOCK Match Image A as closely as possible in: • Illustration style • Flatness or rendering style • Proportions style • Cartooning approach • Facial simplification • Eye style • Mouth style • Hair rendering style • Clothing rendering style • Outline thickness • Line smoothness • Color handling • Shading level • Background simplicity • Overall visual personality The new character should clearly look like the subject from Image B, but drawn in the same style as Image A. Do not make the result more realistic than Image A. Do not make the result more detailed than Image A. Do not make the result more painterly, more anime, or more 3D than Image A. IDENTITY LOCK The character in the final sheet must clearly represent the subject from Image B. Preserve from Image B: • Hair silhouette • Hair part and shape • Skin tone • Face shape • Facial spacing • Visible expression style • Visible accessories • Visible clothing colors and clothing type when clear If Image B contains only the head or upper torso, extrapolate the missing lower-body details conservatively and logically in the same style, based on the visible outfit. Keep the invented lower-body design simple, clean, and consistent with the visible upper-body clothing from Image B. Do not invent random details that are unsupported by Image B. If a clothing detail is clearly visible in Image B, preserve it. If a detail is not visible in Image B, keep the design minimal and stylistically consistent with the look of Image A. CANVAS + LAYOUT Create one wide image divided into 3 vertical panels side by side. All 3 panels must: • Be equal in width • Use the same plain neutral studio background • Be separated by thin, subtle vertical divider lines • Use consistent lighting • Use consistent line weight • Use consistent rendering and shading • Maintain identical character proportions • Match the exact same art style • Feel like one cohesive professional character reference sheet Keep the presentation simple, clean, and uncluttered. Do not add text, titles, labels, measurements, arrows, logos, annotations, or decorative graphics. PANEL 1: FRONT BODY REFERENCE, HEAD CROPPED Show the character standing directly front-facing in a neutral, relaxed pose. Frame the character from just below the head down to the feet. The head should be completely cropped out of the frame. Clearly show the character's: • Upper-body clothing • Lower-body clothing • Clothing construction • Accessories • Hands • Arms • Torso proportions • Leg proportions • Footwear • Any visible body or outfit details Arms should rest naturally at the sides. Keep the pose simple, symmetrical, and useful as a production reference. The feet should sit on the same baseline as the character in Panel 2. PANEL 2: FULL-BODY BACK VIEW Show the exact same character directly from behind. The entire character should be visible from head to feet. Use a neutral standing pose with the arms relaxed naturally at the sides. Match the exact scale, body proportions, and height established in Panel 1. Clearly show the design from the back, including: • Back of the head • Hair or head details • Back of clothing • Back of accessories • Sleeves • Lower-body clothing • Footwear from behind • Any design details that would naturally be visible from this angle Only show elements that would realistically be visible from the back. The character should occupy approximately 85 to 90 percent of the panel height. The feet should sit on the same baseline as Panel 1. PANEL 3: HEAD + UPPER BODY CLOSE-UP Create a large close-up portrait of the exact same character. Frame approximately from the upper chest or shoulders to slightly above the head. Use a slight three-quarter angle unless a direct front-facing angle better represents the subject from Image B. This panel should clearly show the character's most important identity and design details. Accurately reproduce: • Head shape • Face shape • Facial features • Hair • Accessories • Jewelry if present • Neckline • Upper clothing • Any unique character-defining details from Image B Render these features using the exact style language established by Image A. CHARACTER CONSISTENCY LOCK The character must clearly be the exact same individual in every panel. Keep completely consistent: • Body proportions • Height proportions • Head proportions • Shoulder width • Arm length • Leg length • Hand design • Skin tone • Hair color • Hair shape • Clothing colors • Clothing construction • Accessories • Footwear • Facial proportions • Character-specific design features • Art style • Line thickness • Shading style • Color treatment • Level of detail Do not change the outfit between panels. Do not create alternate versions of the character. Do not add props unless they are clearly part of the subject's design. Do not create multiple poses inside a single panel. Do not exaggerate or simplify the subject beyond the style language already established by Image A. FINAL GOAL The final image should look like a professional character reference sheet of the subject in Image B, drawn in the exact same style, structure, and presentation as Image A. In simple terms: Image A tells you how to draw it. Image B tells you who to draw.